Open Season 3
I worked as a Lighting and Compositing Technical Director on the animated feature Open Season 3. My responsibilities included lighting, rendering, and compositing shots to maintain the film’s vibrant and playful visual style.I used Maya and Mental Ray for lighting and rendering, and Nuke for compositing and adding FX enhancements to final shots. Below are sample renders from the shots I contributed to.
Tools: Maya, Mental Ray, Nuke
Back to Feature Films

