Cocomelon

At Moonbug Entertainment in Los Angeles, I worked as a Lighting and Rendering Artist on the popular animated series CoComelon. I was responsible for lighting and rendering multiple episodes, helping to bring vibrant, engaging visuals to life for one of the most-watched children's shows globally.Using Maya for lighting, Redshift for rendering, and After Effects for compositing, I focused on creating visually appealing and consistent shots that matched the show's warm and colorful aesthetic. Below are some sample videos and renders from the episodes I contributed to.

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