CG Animated TV shows
I worked as a Lead Lighting, Compositing, and Texturing Artist on several CG animated television shows. My daily responsibilities included look development, texturing, key lighting, rendering, and compositing shots to achieve a polished, production-ready final image.I primarily used Maya for lighting, Nuke for compositing, and supported the workflow with Mental Ray, Redshift, After Effects, and Adobe Photoshop. You can view my full list of credits on IMDb.
Tools: Maya, Nuke, Mental Ray, Redshift, After Effects, Adobe Photoshop
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Wally Kazam at Nickelodeon Animation
My Role: Lead Lighting, Compositing, Texturing Artist
Tools: Maya, Mental Ray, Nuke, Photoshop, After FX, Deadline

Shimmer and Shine at Nickelodeon Animation
My Role: Lead Lighting, Compositing Artist
Tools: Maya, Mental Ray, Nuke, Photoshop, After FX, Deadline

Cocomelon at MoonBug Entertainment
My Role: Lighting and Rendering
Tools: Maya, Redshift, Nuke, Photoshop, After FX, Deadline

History Channel
My Role: Maya Generalist, Compositor
Tools: Maya, Mental Ray, Nuke, Photoshop, After FX

Fruity Pebbles Commercial at Duck Studios
My Role: Maya Generalist, Modeler
Tools: Maya, Mental Ray, Nuke, Photoshop, After FX