Wally Kazam Nickelodeon
At Nickelodeon Animation Studios in Burbank, I worked as the Lead Lighting, Compositing, and Texturing Artist on the CG animated series Wallykazam!. I was responsible for establishing the complete lighting and compositing pipeline for the show.My work included creating lighting rigs in Maya with Mental Ray, building Nuke compositing templates, and adding FX elements in After Effects. I also textured sets and characters using Photoshop and Bodypaint. The lighting setups and Nuke comps I developed were shipped overseas for shot production, ensuring a consistent look and feel across all episodes.
Tools: Maya, Mental Ray, Nuke, After Effects, Photoshop, Bodypaint
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