History Channel

After earning my MFA in Film, Video, and Computer Animation from USC, I began my professional journey as a 3D Generalist for History Channel television shows. With a strong foundation in architecture and spatial design from my undergraduate studies, I was able to seamlessly translate complex environments into detailed 3D models and animations. My role encompassed modeling sets, creating camera layouts and animations, look development, texturing, lighting, and rendering final shots. I worked primarily in Autodesk Maya and AutoCAD for modeling, shading, and lighting, utilized Mental Ray for rendering, and created custom textures in Photoshop. This experience allowed me to combine technical precision with artistic vision, contributing to the creation of historically rich and visually compelling content.

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